Alpha 5 is live! Mostly quality of life improvements


Alpha 5 of One Knight in the Dungeon is now live!

What's new in this build?

  • Fixed a bug that gave terrible performance on the splash/license page at the very beginning.
  • Adjusted lighting on all level to make things look less washed out.
  • Corrected some crashes that could occur when restoring saved games.
  • Input latency on very high FPS systems should be fixed; it no longer treats keyboard movement as an axis and then tries to compensate for overly fast repeat - instead, it uses the same input queue as other keyboard commands.
  • Inventory UI has better feedback for what you are doing, both graphically and in text.
  • The spell Enlarge now works correctly.
  • Corrected a path-finding bug that made NPCs really not want to go north-west.
  • Corrected various spelling mistakes throughout.

Files

one-knight-in-the-dungeon-windows-alpha.zip 603 MB
Version 22 Aug 02, 2019
one-knight-in-the-dungeon-linux-alpha.zip 580 MB
Version 9 Aug 02, 2019

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set@set-home:/storage/games/OneKnight$ ./OneKnight.sh 
4.22.3-7053642+++UE4+Release-4.22 517 0
Disabling core dumps.
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554 
CommonUnixCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=131119 
Malloc Size=123824 LargeMemoryPoolOffset=254960 
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)

doesn't work for me for some reason on linux