Alpha 5 is live! Mostly quality of life improvements
One Knight in the Dungeon » Devlog
Alpha 5 of One Knight in the Dungeon is now live!
What's new in this build?
- Fixed a bug that gave terrible performance on the splash/license page at the very beginning.
- Adjusted lighting on all level to make things look less washed out.
- Corrected some crashes that could occur when restoring saved games.
- Input latency on very high FPS systems should be fixed; it no longer treats keyboard movement as an axis and then tries to compensate for overly fast repeat - instead, it uses the same input queue as other keyboard commands.
- Inventory UI has better feedback for what you are doing, both graphically and in text.
- The spell Enlarge now works correctly.
- Corrected a path-finding bug that made NPCs really not want to go north-west.
- Corrected various spelling mistakes throughout.
Files
one-knight-in-the-dungeon-windows-alpha.zip 603 MB
Version 22 Aug 02, 2019
one-knight-in-the-dungeon-linux-alpha.zip 580 MB
Version 9 Aug 02, 2019
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One Knight in the Dungeon
A modern 3D turn-based roguelike/dungeon crawler
Status | In development |
Author | Bracket |
Genre | Role Playing, Adventure |
Tags | Dungeon Crawler, Fantasy, Procedural Generation, Roguelike, Turn-based, Turn-Based Combat, Turn-based Strategy, Unreal Engine |
Languages | English |
More posts
- Build 28 - Lots and lots of fixes/improvementsOct 01, 2019
- A tiny updateSep 19, 2019
- Build 26 - More Quality of Life, Fewer CrashesSep 06, 2019
- Build 25 - Post Feedback Friday Fixes Part 1Aug 30, 2019
- Getting ready for releaseAug 06, 2019
- Alpha 4 - New Items & BugfixesJul 10, 2019
- Alpha 3: Improved ASCII, Mini-Maps and TooltipsJun 20, 2019
- Alpha 2 - Quality of Life UpdateJun 05, 2019
- One Knight in the Dungeon - Alpha 1May 23, 2019
Comments
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doesn't work for me for some reason on linux