← Return to One Knight in the Dungeon
Devlog
- October 01, 2019 by Bracket#Roguelike, #rpg, #tactical, #turn-basedThis is nearly the last alpha build! Thanks to lots of people sending me feedback, I feel the game has significantly improved. This build adds on a LOT of improvements; there should be one more big ba... Continue reading
- September 19, 2019 by Bracket#roguelike, #rpg, #turn-basedBuild 27 is a tiny update - it corrects a couple of spelling mistakes, and fixes a problem with leaderboard submission if you beat the game!... Continue reading
- September 06, 2019 by Bracket#roguelike, #rpg, #turn-based, #tactical, #fantasyHard at work once again getting all the feedback (THANK YOU!) from Feedback Friday and continuing players incorporated. I'm feeling like there will be another round or two of this, but One Knight alre... Continue reading
- August 30, 2019 by Bracket#roguelike, #turnbased, #rpg, #tactical, #dungeoncrawlerLast week, over on Reddit's /r/roguelikedev we did Feedback Friday. A lot of issues were revealed! I'm about half-way through implementing improvements, but all of the major crash-related and "stuff n... Continue reading
- August 06, 2019 by Bracket#roguelike, #turn-based, #rpg, #dungeon crawlerAs we get closer to release, I've updated the website accompanying the game . All the skills, NPCs, and items are detailed there - along with leaderboard stats if you opt in. I've also started updatin... Continue reading
- August 02, 2019 by Bracket#roguelike, #dungeon crawler, #tactical, #turn based, #rpgAlpha 5 of One Knight in the Dungeon is now live! What's new in this build? Fixed a bug that gave terrible performance on the splash/license page at the very beginning. Adjusted lighting on all level... Continue reading
- July 10, 2019 by Bracket#roguelike, #indie, #UnrealEngine, #rpg, #turn-based, #tactical, #dungeon crawlerAlpha 4 of One Knight in the Dungeon is now live, for your enjoyment. Highlights of this build: There was a major bug in archery code, that made skilled archers far less likely to hit their targets th... Continue reading
- June 05, 2019 by Bracket#roguelike, #turn-based, #rpg, #fantasy, #dungeon crawlerAlpha 2 is mostly about bug fixes and quality of life: 34 skills that were missing an icon now have one. In RPG camera/3D mode, you won’t be randomly spun around when targeted by baddies. Added a co... Continue reading
- May 23, 2019 by Bracket#roguelike, #turnbased, #rpg, #dungeon-crawlerThis is the first official Alpha build ! That means we're done with pre-alpha, and forging towards Early Access. I'll be submitting this build for a Feedback Friday on Reddit's /r/roguelikedev commun... Continue reading
- May 09, 2019 by Bracket#roguelike, #turnbased, #dungeon crawler, #rpgThis build is all about performance. A massive C++ game refactor has reduced RAM usage (and made it more predictable), as well as eking out a bit of frame-rate. The real performance win is in the rend... Continue reading
- April 25, 2019 by Bracket#roguelike, #rpg, #turn-based, #linux, #unrealengineThe latest build is live! It has a poorly-tested Linux build available (if you test it, please let me know how it goes), work on various branches, and a lot of under-the-hood performance improvements... Continue reading
- April 12, 2019 by Bracket#roguelike, #turnbased, #rpg, #tacticalThis has been a really productive week, and we're definitely racing towards Alpha! There's a full set of screenshots for this build up on Imgur . Lua API (skills/spells) New functioans: GetCharacterLe... Continue reading
- March 29, 2019 by Bracket#roguelike, #rpg, #turn-based, #UnrealEngineThis is a pretty large build, with a lot in it! Turn Restructure I noticed that I'd forgotten to sub-sort active entities by Dex (to resolve colliding initiative rolls), so I did that. It's also stric... Continue reading
- March 15, 2019 by Bracket#roguelike, #rpg, #turn-based, #UnrealEngine, #indieBuild 10 is live! This build has a lot of changes that make the game run better, and should put me on a good footing to finishing up the content. Improved Graphics The forest in particular looks bette... Continue reading
- March 08, 2019 by Bracket#roguelike, #rpg, #turn-based, #UnrealEngineBuild 9 is now live! It's a somewhat bigger patch than previous pre-alphas, because it has a lot of content ready for build 10. Vaults The map generation system now supports "vaults". A vault is a pre... Continue reading
- March 01, 2019 by Bracket#roguelike, #rpg, #turn-based, #tactics, #proceduralBuild 8 has a lot of behind the scenes changes that you won't directly see, so let me know if something has regressed that I missed! Refactoring Compile times were driving me nuts, so a lot of work... Continue reading
- February 22, 2019 by Bracket#roguelike, #turn-based, #rpg, #pre-alpha, #UnrealEngineThere's a lot of back-end updating in this build: a friend who works in AAA development gave me some pointers for getting around some of the issues I'd been having, and things are much faster/more st... Continue reading
- February 15, 2019 by Bracket#roguelike, #turn-based, #dungeon, #rpg, #unrealenginePre-Alpha Release 6 is dedicated to stability. It has sever hundred tiny fixes, mostly surrounding memory issues uncovered in the pre-alpha so far (thanks everyone!). There's some behind-the-scenes st... Continue reading
- February 07, 2019 by Bracket#roguelike, #turn-based, #pre-alpha, #stabilityBuild 5 appears to be a good one! It defaults to a windowed presentation. You can use alt+enter to change to full screen if you wish. Fixes All visual effects are now en-queued asynchronously, and app... Continue reading
- February 05, 2019 by Bracket#roguelike, #website, #gamedev, #turn-based, #rpgThere is now a temporary website for One Knight in the Dungeon, at http://oneknight.epizy.com/index.php I'll be getting a domain name setup, and probably changing host - but I wanted to make some pro... Continue reading