Indie game store
One Knight in the Dungeon
A modern 3D turn-based roguelike/dungeon crawler · By
Add to collection
Build 17 - A Completeable Game
5 days ago
This is a big update: you can win the game! All the major levels are in place (some still need tweaking), and all the major game systems are running. This will...
Build 15 - Performance!
12 days ago
This build is all about performance. A massive C++ game refactor has reduced RAM usage (and made it more predictable), as well as eking out a bit of frame-rate...
Build 14 - Linux Support, RAM reduction and More Branches
27 days ago
The latest build is live! It has a poorly-tested Linux build available (if you test it, please let me know how it goes), work on various branches, and a lot of...
Pre-Alpha Build 13: More NPC Variety, Ferny Ham Branch, Graphics
40 days ago
This has been a really productive week, and we're definitely racing towards Alpha! There's a full set of screenshots for this build up on Imgur . Lua API (skill...
47 days ago
Build 11 has a lot of enhancements, and is a definite step closer to alpha (I'm still aiming for April 2019, but that might slip). It now uses Unreal Engine...
Build 11 - New Player Experience, Progression, Balance, Scoring and Leaderboards
54 days ago
This is a pretty large build, with a lot in it! Turn Restructure I noticed that I'd forgotten to sub-sort active entities by Dex (to resolve colliding initiativ...
Build 10 - Improved graphics, nicer UI, Lua moddable skills
68 days ago
Build 10 is live! This build has a lot of changes that make the game run better, and should put me on a good footing to finishing up the content. Improved Graph...
Build 9 - Vaults, Better Props, Beginning Balance
75 days ago
Build 9 is now live! It's a somewhat bigger patch than previous pre-alphas, because it has a lot of content ready for build 10. Vaults The map generation system...
Alpha Experience and Bug Reports
Feb 05, 2019
Copyright © 2019 itch corp