This is nearly the last alpha build! Thanks to lots of people sending me feedback, I feel the game has significantly improved. This build adds on a LOT of impro...
Hard at work once again getting all the feedback (THANK YOU!) from Feedback Friday and continuing players incorporated. I'm feeling like there will be another r...
Last week, over on Reddit's /r/roguelikedev we did Feedback Friday. A lot of issues were revealed! I'm about half-way through implementing improvements, but all...
As we get closer to release, I've updated the website accompanying the game . All the skills, NPCs, and items are detailed there - along with leaderboard stats...
Alpha 5 of One Knight in the Dungeon is now live! What's new in this build? Fixed a bug that gave terrible performance on the splash/license page at the very b...
Alpha 4 of One Knight in the Dungeon is now live, for your enjoyment. Highlights of this build: There was a major bug in archery code, that made skilled archers...
Alpha 3 is now live for your enjoyment! Improvements include: ASCII mode is now data-driven, and there are greatly improved ASCII themes for all levels. Likewis...