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One Knight in the Dungeon
A modern 3D turn-based roguelike/dungeon crawler · By
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Alpha 4 - New Items & Bugfixes
10 days ago
Alpha 4 of One Knight in the Dungeon is now live, for your enjoyment. Highlights of this build: There was a major bug in archery code, that made skilled archers...
Alpha 3: Improved ASCII, Mini-Maps and Tooltips
30 days ago
Alpha 3 is now live for your enjoyment! Improvements include: ASCII mode is now data-driven, and there are greatly improved ASCII themes for all levels. Likewis...
Alpha 2 - Quality of Life Update
45 days ago
Alpha 2 is mostly about bug fixes and quality of life: 34 skills that were missing an icon now have one. In RPG camera/3D mode, you won’t be randomly spun ar...
One Knight in the Dungeon - Alpha 1
58 days ago
This is the first official Alpha build ! That means we're done with pre-alpha, and forging towards Early Access. I'll be submitting this build for a Feedback F...
Build 17 - A Completeable Game
64 days ago
This is a big update: you can win the game! All the major levels are in place (some still need tweaking), and all the major game systems are running. This will...
Build 15 - Performance!
72 days ago
This build is all about performance. A massive C++ game refactor has reduced RAM usage (and made it more predictable), as well as eking out a bit of frame-rate...
Build 14 - Linux Support, RAM reduction and More Branches
86 days ago
The latest build is live! It has a poorly-tested Linux build available (if you test it, please let me know how it goes), work on various branches, and a lot of...
Pre-Alpha Build 13: More NPC Variety, Ferny Ham Branch, Graphics
99 days ago
This has been a really productive week, and we're definitely racing towards Alpha! There's a full set of screenshots for this build up on Imgur . Lua API (skill...
Alpha Experience and Bug Reports
Feb 05, 2019
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