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One Knight in the Dungeon

A modern 3D turn-based roguelike/dungeon crawler · By Bracket


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Recent updates

Alpha 4 - New Items & Bugfixes
Alpha 4 of One Knight in the Dungeon is now live, for your enjoyment. Highlights of this build: There was a major bug in archery code, that made skilled archers...
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Alpha 3: Improved ASCII, Mini-Maps and Tooltips
Alpha 3 is now live for your enjoyment! Improvements include: ASCII mode is now data-driven, and there are greatly improved ASCII themes for all levels. Likewis...
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Alpha 2 - Quality of Life Update
Alpha 2 is mostly about bug fixes and quality of life: 34 skills that were missing an icon now have one. In RPG camera/3D mode, you won’t be randomly spun ar...
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One Knight in the Dungeon - Alpha 1
This is the first official Alpha build ! That means we're done with pre-alpha, and forging towards Early Access. I'll be submitting this build for a Feedback F...
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Build 17 - A Completeable Game
This is a big update: you can win the game! All the major levels are in place (some still need tweaking), and all the major game systems are running. This will...
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Build 15 - Performance!
This build is all about performance. A massive C++ game refactor has reduced RAM usage (and made it more predictable), as well as eking out a bit of frame-rate...
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Build 14 - Linux Support, RAM reduction and More Branches
The latest build is live! It has a poorly-tested Linux build available (if you test it, please let me know how it goes), work on various branches, and a lot of...
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Pre-Alpha Build 13: More NPC Variety, Ferny Ham Branch, Graphics
This has been a really productive week, and we're definitely racing towards Alpha! There's a full set of screenshots for this build up on Imgur . Lua API (skill...
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