Build 5 - Stable Pre-Alpha!
One Knight in the Dungeon » Devlog
Build 5 appears to be a good one!
It defaults to a windowed presentation. You can use alt+enter to change to full screen if you wish.
Fixes
- All visual effects are now en-queued asynchronously, and applied as part of the regular render thread. This has fixed problems on systems with many cores.
- There's proper locking on the log system, so log entries appearing on multiple threads won't cause issues.
- The FString problem from previous builds has been largely eliminated: the logging system, asset loader, and skills system (the most exercised parts of the game) are no longer wasteful with string allocations. RAM usage has remained very stable now through extended play-testing.
There are still plenty of things to fix - but you should be able to test the pre-alpha now.
Files
one-knight-in-the-dungeon-windows-alpha.zip 603 MB
Version 5 Feb 07, 2019
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One Knight in the Dungeon
A modern 3D turn-based roguelike/dungeon crawler
Status | In development |
Author | Bracket |
Genre | Role Playing, Adventure |
Tags | Dungeon Crawler, Fantasy, Procedural Generation, Roguelike, Turn-based, Turn-Based Combat, Turn-based Strategy, Unreal Engine |
Languages | English |
More posts
- Build 28 - Lots and lots of fixes/improvementsOct 01, 2019
- A tiny updateSep 19, 2019
- Build 26 - More Quality of Life, Fewer CrashesSep 06, 2019
- Build 25 - Post Feedback Friday Fixes Part 1Aug 30, 2019
- Getting ready for releaseAug 06, 2019
- Alpha 5 is live! Mostly quality of life improvementsAug 02, 2019
- Alpha 4 - New Items & BugfixesJul 10, 2019
- Alpha 3: Improved ASCII, Mini-Maps and TooltipsJun 20, 2019
- Alpha 2 - Quality of Life UpdateJun 05, 2019
- One Knight in the Dungeon - Alpha 1May 23, 2019
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