Build 17 - A Completeable Game
One Knight in the Dungeon » Devlog
This is a big update: you can win the game! All the major levels are in place (some still need tweaking), and all the major game systems are running. This will - unless people report major issues - be the last of the pre-alphas. Then it's on to alpha, Feedback Friday on Reddit, and continual improvement until beta/early access.
What's New
- The status effects system has been rewritten, since it represented the slowest remaining portion of the game. It still functions similarly, but now it is fast.
- The faction system is also now much faster.
- Some of the dense building and farm levels were frustratingly large, leading to a lot of wandering without purpose. These levels are now smaller.
- Netherton Gaol was missing an overworld location marker. Fixed.
- Fixed a number of skills that weren't being applied to the target properly.
- Fixed some resistances being applied twice; skeletons are much easier to kill as a result.
- The Well Rested status actually does something now.
- Accidentally rendered the dwarven fortress floor as lava - fixed. While appropriate, it isn't what I had in mind.
- Removed the player portrait. It server no in-game value, other than slowing down rendering a lot.
- Turned the lights back on in Netherton Manor. I'd accidentally plunged it into darkness.
Files
one-knight-in-the-dungeon-windows-alpha.zip 603 MB
Version 17 May 17, 2019
one-knight-in-the-dungeon-linux-alpha.zip 580 MB
Version 4 May 17, 2019
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One Knight in the Dungeon
A modern 3D turn-based roguelike/dungeon crawler
Status | In development |
Author | Bracket |
Genre | Role Playing, Adventure |
Tags | Dungeon Crawler, Fantasy, Procedural Generation, Roguelike, Turn-based, Turn-Based Combat, Turn-based Strategy, Unreal Engine |
Languages | English |
More posts
- Build 28 - Lots and lots of fixes/improvementsOct 01, 2019
- A tiny updateSep 19, 2019
- Build 26 - More Quality of Life, Fewer CrashesSep 06, 2019
- Build 25 - Post Feedback Friday Fixes Part 1Aug 30, 2019
- Getting ready for releaseAug 06, 2019
- Alpha 5 is live! Mostly quality of life improvementsAug 02, 2019
- Alpha 4 - New Items & BugfixesJul 10, 2019
- Alpha 3: Improved ASCII, Mini-Maps and TooltipsJun 20, 2019
- Alpha 2 - Quality of Life UpdateJun 05, 2019
- One Knight in the Dungeon - Alpha 1May 23, 2019
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